Elves
The elves of Obojima possess a deep and special bond with the enigmatic Spirit Realm and its native spirits. Unlike other inhabitants of the island, the elves do not form distinct communities or enclaves as they are not a people in the traditional sense. This is because elves are born to human parents. While this occurrence is uncommon, it is not so infrequent that it is met with disdain or apprehension. Instead, it’s simply understood that an elf exists with one foot in two worlds.

Marked by the Spirits
Every elf shares common physical traits such as pointed ears and their keen ability to see in the dark. However, what sets Obojiman elves apart is the presence of Oaka Marks. Each elf bears a unique mark that symbolizes their connection to the Spirit Realm. These mystical glyphs appear as shimmering birthmarks and vary in size from that of a coin to large enough to cover an entire limb.
Beyond being mere physical markers, Oaka Marks hold deep significance for elves. They represent their profound bond with the spirit world and have the potential to bestow unique supernatural abilities.
Spirit Guide by Circumstance
Throughout the ages, the islanders and spirits have coexisted harmoniously, although it would be misleading to claim that they always agree on everything. Consequently, elves often find themselves acting as intermediaries when conflicts arise between spirits and folk from the Physical Realm.
Elf Traits
You, along with other elves, have been gifted a unique set of traits akin to the spirits that inhabit the island of Obojima.
Ability Score Increase. One ability score of your choice increases by 2, and another ability score of your choice increases by 1.
Age. Elves reach adulthood in their late teens and live less than a century.
Size. Elves vary in height, which ranges from 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common.
Darkvision. Thanks to your supernatural gifts, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ethereal Sight. Your ocular prowess doesn’t stop at darkvision. Additionally, you can use an action to shift your sight into the ethereal, allowing you to see creatures on the Spirit Realm, which appear as glowing outlines of themselves. This effect lasts for 1 hour. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Oaka Birthmark
05-005.oaka-mark.png Courage. You know the Resistance cantrip and can cast it without requiring material components. When you reach 3rd level, you can cast Heroism as a 2nd-level spell once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Fury. You know the Sacred Flame cantrip. When you reach 3rd level, you can cast Shatter once with this trait, requiring no material components, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Harmony. You know the Guidance cantrip. When you reach 3rd level, you can cast Calm Emotions once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Nature. You know the Dancing Lights cantrip and can cast it without requiring material components. When you reach 3rd level, you can cast Animal Messenger once with this trait, requiring no material components, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Purity. You know the Spare the Dying cantrip. When you reach 3rd level, you can cast Lesser Restoration once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Selflessness. You know the Resilient Friendship cantrip. When you reach 3rd level, you can cast Gift once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.